#include "MapObject.h"

MapObject::MapObject(string id, string idEdge, int number, string type) {
	setId(id);
	setIdEdge(idEdge);
	setNumber(number);
	setType(type);
}

MapObject::MapObject() {
}

MapObject::~MapObject() {
}
	
string MapObject::getId() const 
{
	return id;
}

void MapObject::setId(string id)
{
	this->id = id;
}

string MapObject::getIdEdge() const
{
	return idEdge;
}

void MapObject::setIdEdge(string idEdge)
{
	this->idEdge = idEdge;
}

int MapObject::getNumber() const
{
	return number;
}

void MapObject::setNumber(int number)
{
	this->number = number;
}

string MapObject::getType() const
{
	return type;
}

void MapObject::setType(string type)
{
	this->type = type;
}
